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Upcoming Graphic Novel/Visual Storytelling workshop at Fine Arts Work Center

Bestselling cartoonist Josh Neufeld and I co-taught a comics-making workshop last summer in at the Fine Arts Work Center in Provincetown, Massachusetts, and it was a really rewarding experience—for us and for our students. We had a great mix of “serious” comics-makers and writers trying out the form for the first time. (In fact, one of last year’s students was recently accepted to the Master’s program at the Center for Cartoon Studies, so we feel pretty proud of that!)

FAWC Summer Program

We learned that nothing makes a better combination than writing and art, summer, and beautiful P-town. So that’s why we’ll be teaching the class again this summer, during the week of July 21–26.

Our workshop is called The Graphic Novel: At the Intersection of Writing and Drawing, and here’s the class description:

In his seminal work Understanding Comics, cartoonist Scott McCloud writes, “The art form—the medium—known as comics is a vessel which can hold any number of ideas and images.” This class will explore the dynamic realm of sequential art, and the ways that graphic novels/comics can produce powerful moments of frisson between words and images. Some find their way to the form through their writing and others through their art—comics allows for both options. To that end, we as workshop leaders offer two perspectives: that of a cartoonist and that of a writer. We welcome confident storytellers in either, or ideally both, arenas. If you’re “just” a writer, we believe that you can learn to draw in a way that will serve your words.

Participants should have an idea for a sequential narrative and preferably some existing notes, scripts, and/or art. We’ll unpack how comics are constructed: from scripting to page layouts to thumbnailing to creating finished art. We’ll explore the ideas and images you bring to the table, and through group feedback generate ways you can hone your vision. We’ll also spend some class time on various collaborative exercises we’ve found useful in producing strong comics work.

Although this class focuses on the comics form, experience shows that the skills we develop translate to many other visual storytelling modes—including storyboards, video games, and even PowerPoint presentations.

Please email a one-paragraph description of your project and what you hope to get out of the workshop to workshops@fawc.org by July 1. In addition, please bring writing and drawing materials.

Click this link to find out more about the program and how to register. We’re very excited to work with a dynamic group of writers and cartoonists to produce some great new work!

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Video Writing with Scholastic

This summer I had the great opportunity to I launch my exploration into video writing and co-producing with Teaching Tips in a Minute. Tips in a Minute is a sequence of instructional and promotional videos for Scholastic’s classroom magazines Storyworks and Scope.

Take a look at this one, featuring Lauren Tarshis, Editor of Storyworks.

I’ve been fortunate to work with a really talented team. Kudos to Rosa Jurjevics for bringing the visuals to life.

I’m proud to say that new line of skill-based videos has gotten great reception from the marketing team. We’re getting the word out about how extensively Storyworks and Scope‘s  nonfiction stories support the Common Core reading strategies.

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History Detectives: The Interactive Experience

I just had the very cool experience of playing through a module of HD Lab, the interactive detective game for which Sandhya and I created the content. It’s based on the popular PBS show History Detectives and features you as the player taking all the steps of a real detective. This module asks you to investigate an old knife and leads you to Hawaii. It features a sugar expert, a land clerk, and a snobby, germaphobic lady. But, sshh, I can’t say anymore–you’ll have to play the game! It’ll be up soon on PBS’s website…

Here are a few teaser screenshots:

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Writing the Future: NCTE Annual Convention

I’ve been so busy wrapping up the History Detectives gaming project (more on this soon) that I am just now planning for the upcoming NCTE Convention. I’m really excited to be on a panel moderated by the educator and author Katie Monnin, who is spearheading a great initiative in getting comics into classrooms. TRANSFORMING 21ST CENTURY AND PRESENT-DAY GRAPHIC NOVEL READERS INTO FUTURE GRAPHIC NOVEL WRITERS will be a hands-on session for educators in reading and writing in the graphic form. Also on the panel: Josh (our first time on a panel together!) and James Bucky Carter, as well as some other amazing creators. I’ll be bringing copies of my Scholastic book Forward 54th!, illustrated by Aaron McConnell, and some other nonfiction graphic novels that I think are worthy of study in the classroom (there are more and more every day!). I’m honored to be part of the National Council of Teachers of English Centennial celebration–with, what seems to me, a very appropriate slogan “we are reading the past and writing the future.”

State of Emergency is due out soon, but I don’t have a copy in hand yet. Still, I like to gaze at Josh’s art on the cover.  I’m proud of our merging of prose and comics forms in what feels like exciting ways.

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Forward, 54th!

My nonfiction graphic book Forward, 54thForward, 54th!: The
Story of the 54th Massachusetts Regiment
is out from Scholastic! It’s so exciting to see the wonderful illustrations Aaron McConnell did to bring the historical moment to life.  You can also read about Aaron’s process of illustrating on his blog.

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The Game of Life

I’m working with an incredibly  talented team of game designers, interactive producers, and content managers to create an original and, we hope, visionary online educational game. The deeper I get into development, the more I see the parallels between gaming and life. Gamers learn through feedback. In our lives, too, we are constantly learning through feedback—that’s how we adapt to our environment. Is it too programmatic to offer that if our behavior does not get us what we want, we modify our behavior? At the very least, we question and test our environment and then adapt. So, the challenge for game developers: How to create both an authentic gaming universe/experience that also works as a teaching platform? That is, how to observe life so deeply that we can both reproduce this world–or a simulacrum of it–and  write it large in an altered universe (because, finally, the game is a game, not life)?

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On the Record

State of Emergency is almost done! It’s been great to be involved with a book of this caliber from scratch–from the outline stage to the cover art. I loved working through the editorial issues and point of view issues with Scholastic Library division’s excellent editors. All the prose is done now (I think). And I just did my first author Q&A, which was a lot of fun. It was a good chance to look back over the project and think about all the stages–the planning, the research, the writing, and the research again, and how deeply through this wash-and-spin cycle I imbibed the story of Katrina from a number of different angles. All in all, it felt kaleidoscopic. I’m eager to see the final book and, luckily, am closer to that possibility because Josh has gotten to draw the cover for it. He has published an in-depth walk-through of the cover art and design, which is a really interesting look at how this process happens and how a book evolves and shapes under the guidance of various hands. This is what interests me so deeply in the book-making process: how did something so essential collaborative by nature become so associated with a single vision, and, as cultural product, defined by the auteur voice?

Here are some of Josh’s early sketches for the cover (you can see even more sketches and the final cover on his blog):

State of Emergency sketches

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La Mariposa

Today we translated Mario Benedetti’s haiku “La Mariposa.” In Spanish, it goes:

La mariposa/Recordara por siempre/Que fue gusano

The English translations varied, but ran along the lines of:

The butterfly/will always remember/that it was a worm

We spent a long time discussing which word to use: caterpillar or worm. Which one indeed? I voted worm because I like the hard, unbeautiful sound of it. One boy chose caterpillar because, “I think the poet means that kids want to be grown up, but when you are grown up things are really hard, and you want to be a kid again.” He wanted a word that captured nostalgia. So much wrapped up in word choice, no?

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Greetings

Sari Wilson

Photo by Seth Kushner

I am a New York-based educational writer and curriculum developer with an interest in interactive content and graphic literature. My experience includes interactive educational content and games, books for classrooms and school libraries, and educational marketing materials. I also create teachers’ guides, lesson plans, curriculum guides, and perform outreach to educational communities. Clients include Lion Television/PBS, Scholastic, Holt McDougal, Glencoe/McGraw-Hill, Classroom, Inc., and Teachers & Writers Collaborative.

I am also a published fiction writer. Click here to see more.

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The Comics Revolution in the Classroom

I have a piece in the summer issue of Teachers and Writers on using comics in the classroom as a reading source and the, ahem, challenges of getting comics into textbooks. (One of my pet projects while I was at Holt.) T & W magazine is put out by the Teachers and Writers Collaborative.

This issue of T & W is devoted entirely to comics and education. It contains an article by Michael Bitz, founder of the groundbreaking Comic Book Project; an interview with Françoise Mouly about Toon Books; a very cool five-page comic by Youme Landowne; a piece on poetry comics by Dave “Mr. Alphabet” Morice; an interview with Ben Katchor; and my piece “The Comics Revolution in the Language Arts Classroom: An Editor’s Perspective.” The article is an inside–and humorous–look at how comics are infiltrating the educational publishing industry. The wonderful cover is by Josh Neufeld (yes, the one who is related to me). At the back of the issue, is an excellent resource list for parents and teachers interested in using comics as education tools.

This special issue of Teachers & Writers magazine is available at the T&W website for $5.

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